Refactorings: Idle Pachinko Camera Bounds
I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...
I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...
The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.
When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...
Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...
ScriptableObjects: what are they good for?
Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...
ScriptableObjects: what are they good for?
We have created a new Sparrowhawk Labs Discord server with several channels for you to chat with us about our games. We are still working on our first game, ...
This weekend we added some cool screenshake effects to the camera for some added feedback when things explode. We also added a shot-tracking system that trac...
Recently there has been a lot of discussion about how games and game studios are choosing to monetize their games. I’m writing this because when we first sta...
We were recently adding some new UI elements to our space-shooter game and found out about a cool feature in the Unity sprite editor for sprites you plan on ...
We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...
Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...
ScriptableObjects: what are they good for?
When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...
I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...
The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.
Sparrowhawk Labs is now Misfit Labs. As we get nearer to the initial early access releases for a couple of our products we took some time to rethink our name...
Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...
We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...
Recently there has been a lot of discussion about how games and game studios are choosing to monetize their games. I’m writing this because when we first sta...
Recently there has been a lot of discussion about how games and game studios are choosing to monetize their games. I’m writing this because when we first sta...
When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...
The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.
We have finished our sixth development cycle for our space shooter. It’s been a while since we last posted – we missed posting for prototypes 4 and 5. A new ...
We have finished our third development cycle for our space shooter. A new demo video is available.
We have just wrapped up the second development cycle for our space shooter and uploaded a demo video.
This weekend we added some cool screenshake effects to the camera for some added feedback when things explode. We also added a shot-tracking system that trac...
We just finished our first development cycle for our space shooter and uploaded a demo video. It is inspired by classic arcade space shoot-em-ups. Currently ...
I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...
The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.
Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...
ScriptableObjects: what are they good for?
We have finished our sixth development cycle for our space shooter. It’s been a while since we last posted – we missed posting for prototypes 4 and 5. A new ...
We have finished our third development cycle for our space shooter. A new demo video is available.
We have just wrapped up the second development cycle for our space shooter and uploaded a demo video.
This weekend we added some cool screenshake effects to the camera for some added feedback when things explode. We also added a shot-tracking system that trac...
We just finished our first development cycle for our space shooter and uploaded a demo video. It is inspired by classic arcade space shoot-em-ups. Currently ...
The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.
We have finished our sixth development cycle for our space shooter. It’s been a while since we last posted – we missed posting for prototypes 4 and 5. A new ...
We have finished our third development cycle for our space shooter. A new demo video is available.
We have just wrapped up the second development cycle for our space shooter and uploaded a demo video.
This weekend we added some cool screenshake effects to the camera for some added feedback when things explode. We also added a shot-tracking system that trac...
We just finished our first development cycle for our space shooter and uploaded a demo video. It is inspired by classic arcade space shoot-em-ups. Currently ...
We were recently adding some new UI elements to our space-shooter game and found out about a cool feature in the Unity sprite editor for sprites you plan on ...
We were recently adding some new UI elements to our space-shooter game and found out about a cool feature in the Unity sprite editor for sprites you plan on ...
We were recently adding some new UI elements to our space-shooter game and found out about a cool feature in the Unity sprite editor for sprites you plan on ...
We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...
Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...
ScriptableObjects: what are they good for?
When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...
We were recently adding some new UI elements to our space-shooter game and found out about a cool feature in the Unity sprite editor for sprites you plan on ...
We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...
Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...
ScriptableObjects: what are they good for?
When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...