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I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...
Name Change: Sparrowhawk Labs is now Misfit Labs
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Sparrowhawk Labs is now Misfit Labs. As we get nearer to the initial early access releases for a couple of our products we took some time to rethink our name...
Unity: How to Set Up Sprites for Consistent UI Scaling.
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We were recently adding some new UI elements to our space-shooter game and found out about a cool feature in the Unity sprite editor for sprites you plan on ...
Unity: Stretched App Icon on iOS Builds
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We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...