Posts by Tag

Unity2D

Refactorings: Idle Pachinko Camera Bounds

3 minute read

I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...

alpha

Space Shooter Alpha 1 Released!

less than 1 minute read

The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.

box2d

Unity Physics2D Settings Notes

8 minute read

When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...

coding

Unity: ScriptableObjects and Inheritance

6 minute read

Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...

csharp

Unity: ScriptableObjects and Inheritance

6 minute read

Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...

discord

Chat With Us on Discord

less than 1 minute read

We have created a new Sparrowhawk Labs Discord server with several channels for you to chat with us about our games. We are still working on our first game, ...

feature showcase

free-to-play

On Game Monetization Practices

3 minute read

Recently there has been a lot of discussion about how games and game studios are choosing to monetize their games. I’m writing this because when we first sta...

game development

Unity: Stretched App Icon on iOS Builds

1 minute read

We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...

Unity: ScriptableObjects and Inheritance

6 minute read

Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...

Unity Physics2D Settings Notes

8 minute read

When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...

gamedev

Refactorings: Idle Pachinko Camera Bounds

3 minute read

I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...

general

Space Shooter Alpha 1 Released!

less than 1 minute read

The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.

inheritance

Unity: ScriptableObjects and Inheritance

6 minute read

Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...

ios

Unity: Stretched App Icon on iOS Builds

1 minute read

We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...

microtransactions

On Game Monetization Practices

3 minute read

Recently there has been a lot of discussion about how games and game studios are choosing to monetize their games. I’m writing this because when we first sta...

monetization

On Game Monetization Practices

3 minute read

Recently there has been a lot of discussion about how games and game studios are choosing to monetize their games. I’m writing this because when we first sta...

physics2d

Unity Physics2D Settings Notes

8 minute read

When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...

progress update

Space Shooter Alpha 1 Released!

less than 1 minute read

The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.

Space Shooter Prototype 6 Update / Video

less than 1 minute read

We have finished our sixth development cycle for our space shooter. It’s been a while since we last posted – we missed posting for prototypes 4 and 5. A new ...

Space Shooter Prototype 1 Video

less than 1 minute read

We just finished our first development cycle for our space shooter and uploaded a demo video. It is inspired by classic arcade space shoot-em-ups. Currently ...

refactoring

Refactorings: Idle Pachinko Camera Bounds

3 minute read

I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...

release

Space Shooter Alpha 1 Released!

less than 1 minute read

The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.

scriptableobjects

Unity: ScriptableObjects and Inheritance

6 minute read

Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...

shmup

Space Shooter Prototype 6 Update / Video

less than 1 minute read

We have finished our sixth development cycle for our space shooter. It’s been a while since we last posted – we missed posting for prototypes 4 and 5. A new ...

Space Shooter Prototype 1 Video

less than 1 minute read

We just finished our first development cycle for our space shooter and uploaded a demo video. It is inspired by classic arcade space shoot-em-ups. Currently ...

space shooter

Space Shooter Alpha 1 Released!

less than 1 minute read

The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.

Space Shooter Prototype 6 Update / Video

less than 1 minute read

We have finished our sixth development cycle for our space shooter. It’s been a while since we last posted – we missed posting for prototypes 4 and 5. A new ...

Space Shooter Prototype 1 Video

less than 1 minute read

We just finished our first development cycle for our space shooter and uploaded a demo video. It is inspired by classic arcade space shoot-em-ups. Currently ...

sprites

ui

unity

Unity: Stretched App Icon on iOS Builds

1 minute read

We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...

Unity: ScriptableObjects and Inheritance

6 minute read

Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...

Unity Physics2D Settings Notes

8 minute read

When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...

unity2d

Unity: Stretched App Icon on iOS Builds

1 minute read

We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...

Unity: ScriptableObjects and Inheritance

6 minute read

Note: This post builds upon my previous post ScriptableObject Basics. Inheritance Inheritance is a key concept in object-oriented programming. In partica...

Unity Physics2D Settings Notes

8 minute read

When building a game in Unity it is important to configure the physics settings for the particular game that is being made. The games we are making are 2D ga...