Refactorings: Idle Pachinko Camera Bounds
I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...
I recently implemented a feature to put bounds on camera movement for the Idle Pachinko game that Matt Torres and I have been developing. When I write code, ...
The first alpha version of our as yet untitled mobile space shmup game is avaiable now for FREE on itch.io. Click here to check it out and download it now.
Sparrowhawk Labs is now Misfit Labs. As we get nearer to the initial early access releases for a couple of our products we took some time to rethink our name...
We were recently adding some new UI elements to our space-shooter game and found out about a cool feature in the Unity sprite editor for sprites you plan on ...
We recently starting making and testing iOS builds of our space-shooter game on an iPhone. We noticed right away that the app icon for our game looked very d...